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Design |
Maintenance: looking after your creation |
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Be involved in maintaining a system you designed (e.g. sell harvests to parents in a garden project, visit the local library in a reading project). |
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Design |
Designing and deciding |
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Create designs using drawing, model-making, post-its, sandbox, building bricks, ropes etc on site, or other appropriate method. |
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Design |
Designing and deciding |
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Use permaculture ethics and principles to make choices |
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Design |
Implementation: making it happen |
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See an implementation plan and experience how following it can help get things done (e.g. implementing an anti-bullying policy prepared by children). |
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Design |
Designing and deciding |
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Learn that the permaculture principles can be used to help make decisions to benefit all. |
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Design |
Maintenance: looking after your creation |
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Document a project's process in order to enable other people to continue your work. |
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Design |
Implementation: making it happen |
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Be involved in the implementation of their design (e.g. collecting materials, creating a garden, hosting a party, organising an event). |
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Design |
Implementation: making it happen |
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Meet regularly to celebrate tasks completed. |
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Design |
Designing and deciding |
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Find out that permaculture design is all about making choices based on the ethics of Earth Care, People Care and Fair Share; and that the permaculture principles can be used to help make these decisions. |
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Design |
Maintenance: looking after your creation |
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Observe other people looking after a system (e.g. gardens etc), to see 'What is working well', 'what is taking a lot of work'. Where appropriate, consider questions such as 'Where are the tools placed, are they in the right place?' 'Does it taste good?' 'Do the people look happy?' |
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Design |
Maintenance: looking after your creation |
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List the tasks that will need to be done in the long term and create a chart for getting them done (e.g. watering garden, who'll do it in term-time and holidays?). |
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Design |
Designing and deciding |
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Document a process in which they make a positive difference in their direct environment and/or community |
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Design |
Designing and deciding |
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Find solutions to problems, through their own creative designs. The permaculture ethics and principles can help to get ideas or guide this. |
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Design |
Maintenance: looking after your creation |
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Use imagination to come up with interesting names for the jobs that have to be done and create costumes for them e.g. knight is responsible for the tools in the shed. |
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Design |
Maintenance: looking after your creation |
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Create own rituals about working together. |
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Design |
Maintenance: looking after your creation |
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Show gratitude to people who have helped with the project by inviting them to the site and offering a gift of the children's choosing (e.g. herbal tea from the garden). |
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Design |
Designing and deciding |
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Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design. |
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Design |
Designing and deciding |
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Develop an aesthetic sense - noticing beauty and asking why is it beautiful - in appearance and in function (ingenious). |
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Design |
Designing and deciding |
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When experiencing a challenge, learn to appreciate it by remembering the attitudinal principle 'the problem is the solution' (e.g. find multiple perspectives, reverse the problem). |
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Design |
Designing and deciding |
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Make a simple zonal plan of a room, school grounds, or garden {showing frequency of visits/use from zones 0 (home); 1 visited daily; 2 used 2x per week; 3 used weekly; 4 visited less frequently to 5 (wild zone from which nothing is taken)}. |