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Design |
Designing and deciding |
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Present their own design to friends, families, teachers, community etc in a form of their choice (e.g. drawing, singing, drama, art, video etc). |
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Design |
Designing and deciding |
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When experiencing a challenge, learn to appreciate it by remembering the attitudinal principle 'the problem is the solution' (e.g. find multiple perspectives, reverse the problem). |
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Design |
Designing and deciding |
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Develop an aesthetic sense - noticing beauty and asking why is it beautiful - in appearance and in function (ingenious). |
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Design |
Designing and deciding |
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Create designs using drawing, model-making, post-its, sandbox, building bricks, ropes etc on site, or other appropriate method. |
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Design |
Designing and deciding |
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Find solutions to problems, through their own creative designs. The permaculture ethics and principles can help to get ideas or guide this. |
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Design |
Designing and deciding |
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Use permaculture ethics and principles to make choices |
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Design |
Designing and deciding |
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Document a process in which they make a positive difference in their direct environment and/or community |
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Design |
Designing and deciding |
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Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design. |
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Design |
Designing and deciding |
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Make a simple zonal plan of a room, school grounds, or garden {showing frequency of visits/use from zones 0 (home); 1 visited daily; 2 used 2x per week; 3 used weekly; 4 visited less frequently to 5 (wild zone from which nothing is taken)}. |
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Design |
Surveying the landscape and people |
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Interview, or create a questionnaire/survey to give out to, children, friends or other people about their needs and wishes for the design. |
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Design |
Surveying the landscape and people |
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List all the different resources which you have that could be relevant, e.g. using headings of paste (plants, animals, structures, tools and events). |
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Design |
Surveying the landscape and people |
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Appreciate the designs in nature that help natural systems to work well. |
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Design |
Surveying the landscape and people |
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Appreciate the designs in the human environment that help systems to work well. |
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Design |
Surveying the landscape and people |
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Explore the basics of map reading and making (e.g. bird’s eye view, scale, north, title, key). |
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Design |
Surveying the landscape and people |
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Become familiar with common natural patterns e.g. branching, spiral, sphere, webs, concentric circles, scatter. |
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Design |
Surveying the landscape and people |
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Make maps and diagrams about information gathered |
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Design |
Analysing what you found out |
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Collate (pull together) information gathered in the survey stage, draw into mindmaps, diagrams, or lists with different headings. |
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Design |
Analysing what you found out |
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Discuss what you would like to achieve from the design (the main functions of the design). |
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Design |
Analysing what you found out |
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Play with 'random assembly' with cards (each person has a card with an element drawn on it) move around the room putting different elements (identified in your survey) together in unusual ways (using different prepositions) to see if something new can emerge (e.g. wormery +in+raised bed = worm tower in raised bed). |
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Design |
Designing and deciding |
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Create simple permaculture designs using a recognised design process (e.g. SADIMET, survey, analyse, design, implement, evaluate, tweak). Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design. |