Welcome to the Children in Permaculture Activities section
• You can find an overview of our work on the background info page.
• You may find it useful to look at the this graphical overview of the Themes and Topics.
• To navigate activities according to the Themes and Topics, we suggest you use the "Activities by Theme" menu above.

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Holistic Planning

Theme:
A. Introducing permaculture
B. Living nature
C. Design
D. Growing food
E. Built environment and resource use
F. Social permaculture
Holistic planning (HP):
Eyes
Hands
Heart
Head
Age:
3-6
7-12

Theme  Topic  Sub Topic Age HP Details
Design Designing and deciding Create simple permaculture designs using a recognised design process (e.g. SADIMET, survey, analyse, design, implement, evaluate, tweak). Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design.
Design Designing and deciding Make cardboard cut-outs (to scale) or 3d models (e.g. building bricks). Play with moving them about in your design.
Design Designing and deciding Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design.
Design Designing and deciding Make a simple zonal plan of a room, school grounds, or garden {showing frequency of visits/use from zones 0 (home); 1 visited daily; 2 used 2x per week; 3 used weekly; 4 visited less frequently to 5 (wild zone from which nothing is taken)}.
Design Designing and deciding Document a process in which they make a positive difference in their direct environment and/or community
Design Designing and deciding Use permaculture ethics and principles to make choices
Design Designing and deciding Find solutions to problems, through their own creative designs. The permaculture ethics and principles can help to get ideas or guide this.
Design Designing and deciding Create designs using drawing, model-making, post-its, sandbox, building bricks, ropes etc on site, or other appropriate method.
Design Designing and deciding Develop an aesthetic sense - noticing beauty and asking why is it beautiful - in appearance and in function (ingenious).
Design Designing and deciding When experiencing a challenge, learn to appreciate it by remembering the attitudinal principle 'the problem is the solution' (e.g. find multiple perspectives, reverse the problem).
Design Designing and deciding Present their own design to friends, families, teachers, community etc in a form of their choice (e.g. drawing, singing, drama, art, video etc).
Design Designing and deciding Find out about the need for considering microclimate (sector planning) and zones when creating a permaculture design.
Design Designing and deciding Find out that permaculture design is all about making choices based on the ethics of Earth Care, People Care and Fair Share; and that the permaculture principles can be used to help make these decisions.
Design Designing and deciding Learn that the permaculture principles can be used to help make decisions to benefit all.
Design Implementation: making it happen See an implementation plan and experience how following it can help get things done (e.g. implementing an anti-bullying policy prepared by children).
Design Implementation: making it happen Be involved in the implementation of their design (e.g. collecting materials, creating a garden, hosting a party, organising an event).
Design Implementation: making it happen Meet regularly to celebrate tasks completed.
Design Implementation: making it happen Create a colourful implementation plan together with interesting and fun names which shows all the information needed to get things done: tasks, timeline, roles, work flows (whether 1 thing needs done before another) and ask who would be passionate about doing them.
Design Implementation: making it happen Learn that to make bigger projects you may need more planning
Design Implementation: making it happen Learn that many hands make light work.

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