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Design |
Analysing what you found out |
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Each person creates a card with one element (which may be in the design) and list all the potential inputs on one side and outputs on the other side. See if you can join up outputs from one element to make an input to another element. Is there a way to place them to enable these connections to be made? |
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Design |
Analysing what you found out |
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Work out your 'limiting factors': list all the things which might limit your design (what problems might you encounter e.g. summer holidays, money, skills). |
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Design |
Analysing what you found out |
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Become familiar with vocabulary such as analysis, tool box, input, output. |
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Design |
Designing and deciding |
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See adults using permaculture ethics and principles to make decisions |
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Design |
Designing and deciding |
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See a model design made by children or adults using permaculture principles and ethics. |
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Design |
Designing and deciding |
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Create simple permaculture designs using a recognised design process (e.g. SADIMET, survey, analyse, design, implement, evaluate, tweak). Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design. |
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Design |
Designing and deciding |
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Make cardboard cut-outs (to scale) or 3d models (e.g. building bricks). Play with moving them about in your design. |
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Design |
Designing and deciding |
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Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design. |
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Design |
Designing and deciding |
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Make a simple zonal plan of a room, school grounds, or garden {showing frequency of visits/use from zones 0 (home); 1 visited daily; 2 used 2x per week; 3 used weekly; 4 visited less frequently to 5 (wild zone from which nothing is taken)}. |
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Design |
Designing and deciding |
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Document a process in which they make a positive difference in their direct environment and/or community |