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Design |
Designing and deciding |
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Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design. |
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Design |
Designing and deciding |
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Make cardboard cut-outs (to scale) or 3d models (e.g. building bricks). Play with moving them about in your design. |
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Design |
Designing and deciding |
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Create simple permaculture designs using a recognised design process (e.g. SADIMET, survey, analyse, design, implement, evaluate, tweak). Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design. |
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Design |
Designing and deciding |
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See a model design made by children or adults using permaculture principles and ethics. |
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Design |
Designing and deciding |
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See adults using permaculture ethics and principles to make decisions |
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Design |
Designing and deciding |
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Find out about the need for considering microclimate (sector planning) and zones when creating a permaculture design. |
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Design |
Designing and deciding |
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Create designs using drawing, model-making, post-its, sandbox, building bricks, ropes etc on site, or other appropriate method. |
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Design |
Designing and deciding |
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Learn that the permaculture principles can be used to help make decisions to benefit all. |
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Design |
Designing and deciding |
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Find out that permaculture design is all about making choices based on the ethics of Earth Care, People Care and Fair Share; and that the permaculture principles can be used to help make these decisions. |
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Design |
Designing and deciding |
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Develop an aesthetic sense - noticing beauty and asking why is it beautiful - in appearance and in function (ingenious). |