Welcome to the Children in Permaculture Activities section
• You can find an overview of our work on the background info page.
• You may find it useful to look at the this graphical overview of the Themes and Topics.
• To navigate activities according to the Themes and Topics, we suggest you use the "Activities by Theme" menu above.

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Holistic Planning

Theme:
A. Introducing permaculture
B. Living nature
C. Design
D. Growing food
E. Built environment and resource use
F. Social permaculture
Holistic planning (HP):
Eyes
Hands
Heart
Head
Age:
3-6
7-12

Theme  Topic  Sub Topic Age HP Details
Design Designing and deciding Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design.
Design Designing and deciding Make cardboard cut-outs (to scale) or 3d models (e.g. building bricks). Play with moving them about in your design.
Design Designing and deciding Create simple permaculture designs using a recognised design process (e.g. SADIMET, survey, analyse, design, implement, evaluate, tweak). Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design.
Design Designing and deciding See a model design made by children or adults using permaculture principles and ethics.
Design Designing and deciding See adults using permaculture ethics and principles to make decisions
Design Designing and deciding Find out about the need for considering microclimate (sector planning) and zones when creating a permaculture design.
Design Designing and deciding Create designs using drawing, model-making, post-its, sandbox, building bricks, ropes etc on site, or other appropriate method.
Design Designing and deciding Learn that the permaculture principles can be used to help make decisions to benefit all.
Design Designing and deciding Find out that permaculture design is all about making choices based on the ethics of Earth Care, People Care and Fair Share; and that the permaculture principles can be used to help make these decisions.
Design Designing and deciding Develop an aesthetic sense - noticing beauty and asking why is it beautiful - in appearance and in function (ingenious).

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