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Design |
Designing and deciding |
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Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design. |
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Design |
Designing and deciding |
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Create designs using drawing, model-making, post-its, sandbox, building bricks, ropes etc on site, or other appropriate method. |
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Design |
Designing and deciding |
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Find solutions to problems, through their own creative designs. The permaculture ethics and principles can help to get ideas or guide this. |
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Design |
Designing and deciding |
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Make a simple zonal plan of a room, school grounds, or garden {showing frequency of visits/use from zones 0 (home); 1 visited daily; 2 used 2x per week; 3 used weekly; 4 visited less frequently to 5 (wild zone from which nothing is taken)}. |
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Design |
Designing and deciding |
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See a model design made by children or adults using permaculture principles and ethics. |
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Design |
Designing and deciding |
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Make cardboard cut-outs (to scale) or 3d models (e.g. building bricks). Play with moving them about in your design. |
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Design |
Designing and deciding |
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Create simple permaculture designs using a recognised design process (e.g. SADIMET, survey, analyse, design, implement, evaluate, tweak). Choose a pattern which is most likely to meet your function (e.g. branching pattern for paths). Try using that pattern in your design. |
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Design |
Designing and deciding |
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See adults using permaculture ethics and principles to make decisions |
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Design |
Designing and deciding |
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Document a process in which they make a positive difference in their direct environment and/or community |
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Design |
Designing and deciding |
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Use permaculture ethics and principles to make choices |