Welcome to the Children in Permaculture Activities section
• You can find an overview of our work on the Background info page.
• You may find it useful to look at the graphical overview of the Themes and Topics, which you can access here.
• To navigate activities according to the Themes and Topics, we suggest you use the "Activities by Theme" menu above.

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Holistic Planning

Theme:
A. Introducing permaculture
B. Living nature
C. Design
D. Growing food
E. Built environment and resource use
F. Social permaculture
Holistic planning (HP):
Eyes
Hands
Heart
Head
Age:
3-6
7-12

Theme  Topic  Sub Topic Age HP Details
Design Designing and deciding Use permaculture ethics and principles to make choices
Design Designing and deciding Find solutions to problems, through their own creative designs. The permaculture ethics and principles can help to get ideas or guide this.
Design Designing and deciding Create designs using drawing, model-making, post-its, sandbox, building bricks, ropes etc on site, or other appropriate method.
Design Designing and deciding Develop an aesthetic sense - noticing beauty and asking why is it beautiful - in appearance and in function (ingenious).
Design Designing and deciding When experiencing a challenge, learn to appreciate it by remembering the attitudinal principle 'the problem is the solution' (e.g. find multiple perspectives, reverse the problem).
Design Designing and deciding Present their own design to friends, families, teachers, community etc in a form of their choice (e.g. drawing, singing, drama, art, video etc).
Design Designing and deciding Find out about the need for considering microclimate (sector planning) and zones when creating a permaculture design.
Design Designing and deciding Find out that permaculture design is all about making choices based on the ethics of Earth Care, People Care and Fair Share; and that the permaculture principles can be used to help make these decisions.
Design Designing and deciding Learn that the permaculture principles can be used to help make decisions to benefit all.
Design Implementation: making it happen See an implementation plan and experience how following it can help get things done (e.g. implementing an anti-bullying policy prepared by children).
Design Implementation: making it happen Be involved in the implementation of their design (e.g. collecting materials, creating a garden, hosting a party, organising an event).
Design Implementation: making it happen Meet regularly to celebrate tasks completed.
Design Implementation: making it happen Create a colourful implementation plan together with interesting and fun names which shows all the information needed to get things done: tasks, timeline, roles, work flows (whether 1 thing needs done before another) and ask who would be passionate about doing them.
Design Implementation: making it happen Learn that to make bigger projects you may need more planning
Design Implementation: making it happen Learn that many hands make light work.
Design Maintenance: looking after your creation Observe other people looking after a system (e.g. gardens etc), to see 'What is working well', 'what is taking a lot of work'. Where appropriate, consider questions such as 'Where are the tools placed, are they in the right place?' 'Does it taste good?' 'Do the people look happy?'
Design Maintenance: looking after your creation Document a project's process in order to enable other people to continue your work.
Design Maintenance: looking after your creation Use imagination to come up with interesting names for the jobs that have to be done and create costumes for them e.g. knight is responsible for the tools in the shed.
Design Maintenance: looking after your creation Be involved in maintaining a system you designed (e.g. sell harvests to parents in a garden project, visit the local library in a reading project).
Design Maintenance: looking after your creation Create own rituals about working together.

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